Important Notice: The difficulty of the event scales with player level, so be careful about leveling up too fast if you're having too much trouble with content. Hello everyone! This thread is for comments/questions/thoughts on this event! The event is out! I will be editing this thread throughout the day as we learn more information! Spoiler: Basic Premise This event revolves around chasing down the UFOs (the green boss symbol) around the map. Each time you fight and kill one, you'll be rewarded with 1 Soul of Pupu + variety of random drops. Keep in mind this event is fairly difficult - even with a maxed deck, the risk level still appears red on hard. Non-maxed players may want to try it on normal first. The end goal is to collect a set number of these Soul of Pupu items to unlock the middle pathway, which holds a series of rewards. P. S. When facing the UFOs, watch out for it's ability "Activating all modules" as it will follow the next turn with Aeroga x2 (did nearly 2400 damage to me the first time I saw it ). Spoiler: Collectibles Fire Pupu Water Pupu Earth Pupu Wind Pupu UFO Mysterious Antenae - Augmenting material used to augment Pupu's to 3* and 4*. Soul of Pupu - The key item that lets you progress through the rewards. Spoiler: Rewards 200 Weird Street (Requires 2 Soul of Pupu) - 1000 each of Fire/Water/Wind/Earth Skillseeds 300 Weird Street (Requires 5 Soul of Pupu) - 1 Pupu Spirit + 1000 each of Light/Dark Skillseeds 400 Weird Street (Requires 10 Soul of Pupu) - 1 Crystal + 200 Magicite + 3 Ability Tickets 000 Weird Street (Requires 20 Soul of Pupu) - 1 UFO Spirit + 1 Summon Ticket + 3 Crystal Note: Soul of Pupu are not consumed as you progress. Spoiler: Tips from the Community Tygari: UFO bosses and many of the enemies are wind-based, so weapons that draw earth orbs and abilities that do earth damage are especially useful. Eric (me): Each elemental Pupu has a passive 25% elemental resist of it's respective element at 4*. So if the UFO boss is killing you excessively on hard, add a 4* Wind Pupu to your team, and boom! It'll do 25% less damage! Overall, this seems like a fairly short event - the entire thing takes ~100 stamina to complete.